Prince of Persia: Sands Of Time

The casting of a buffed up Jake Gyllenhaal in the lead role will also prove a draw as the Oscar nominated star of Brokeback Mountain casts aside his indie credentials to throw himself into the melee of this mindless popcorn fodder. Physically, he is more than a match for any protracted fight sequence in Boaz Yakin, Doug Miro and Carlo Bernard’s predictable script and he nails the British accent of his gung-ho hero. However, there’s no emotional content and the flirtation with ballsy co-star Gemma Arterton remains suitably chaste so that his dashing saviour doesn’t soften his macho hunk image.

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A brief prologue establishes the lineage of King Sharaman (Ronald Pickup) with a visit to a Persian marketplace, where the monarch picks a street urchin called Dastan to become his surrogate son. “A son with no royal blood and no eye on his throne”; booms the voiceover. Fifteen years later, rugged Dastan (Gyllenhaal) joins his brothers Tus (Richard Coyle) and Garsiv (Toby Kebbell) as they head for a fortress controlled by Princess Tamina (Arterton), which is rumoured to be the source of weapons for the King’s enemies. During the assault on the city defences, Dastan unwittingly acquires a mythical dagger – a powerful gift from the Gods which allows the holder to reverse the flow of time. He is then framed for the murder of his beloved father and forced to flee for his life with Tamina in tow. Spurred on by their nefarious uncle Nizam (Sir Ben Kingsley), Tus and jealous sibling Garsiv vow to slay Dastan in revenge for their father’s murder.
Meanwhile, the outlaws encounter ostrich racing supremo Amar (Alfred Molina) and realise that the only way to unmask the real killer is to manipulate the dagger and turn back time. Whew.

Erm, can we play the film, please?

Prince Of Persia: The Sands Of Time would be much more fun as an interactive experience, with the ability to control Dastan as he leaps and somersaults through each action-oriented interlude. As a film, it’s a pedestrian affair, enlivened by the comic relief of Molina’s shyster who loses his entire enterprise apart from one plucky bird with suicidal tendencies. Director Newell, who previously made Harry Potter And The Goblet Of Fire, orchestrates the set pieces with verve and he confidently melds live action elements with digital trickery. Yet even he is powerless to stop the special effects occasionally overwhelming the screen, building to a final flourish that skirts dangerously close to the dreaded summation ‘And it was only a dream…’ All in all, we can understand why the game is such a success, but without the ability to put yourself in the driving seat, this saga seems more like a waste of time-travel.

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